Release Date: June 6th, 2015
A new Duelist Pack appears themed around the Duelists who participated in Battle City during “Yu-Gi-Oh! Duel Monsters”
1 Pack: 5 Cards
1 Box: 15 Packs45 Different Cards
4 Ultra Rare Cards
6 Super Rare Cards
10 Rare Cards
25 Common Cards
A Duelist Pack based on Battle City has appeared, that serves as a primer for the Yu-Gi-Oh! Official Card Game
A Concept Pack filled with cards used by Duelists that participated in “Battle City”, it’s the perfect pack for players who want to replicate character’s Decks.
The Winged Dragon of Ra – Sphere Mode
Divine Divine-Beast / Effect
Cannot be Special Summoned. Requires 3 Tributes to Normal Summon to your side of the field, or 3 Tributes of your opponent’s monsters to Normal Summon to your opponent’s side of the field. The control of this Normal Summoned card is returned to its original owner at the End Phase of next turn. (1) Cannot attack, and cannot be targeted for an attack or by an opponent’s card effect. (2) You can Tribute this card: Special Summon 1 “The Winged Dragon of Ra” from your hand or Deck, ignoring the Summoning conditions, but its ATK and DEF each become 4000.
Dark Fiend / Effect
(1) During the Battle Step of either player’s turn: You can Special Summon this card from your hand, and if you do, gain 1000 LP. (2) During either player’s turn: You can Tribute this card, then target 1 face-up monster you control; that target gains 1000 ATK until the end of the turn.
Legion the Fiend Jester
Dark Spellcaster / Effect
You can only use the (2) effect of “Legion the Fiend Jester” once per turn. (1) During your Main Phase, you can Tribute Summon 1 Spellcaster-Type monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) (2) If this card is sent from the field to the Graveyard: You can add 1 Spellcaster-Type Normal Monster from your Deck or Graveyard to your hand.
Cards and effects cannot be activated in response to this card’s activation. (1) During either player’s Battle Phase: Until the end of the turn, Spells, Traps, and Spell/Trap Effects cannot be activated.
If both players have 3 or more cards in their hand: Both players place their entire hand on the bottom of the Deck in any order, and if they do, you lose 300 LP for each card returned to the Deck, then both players draw 5 cards. You can only activate 1 “Multiple Destruction” per turn.