Structure Deck: Cyber Dragon Revolution

Release: February 7 2014 

Contains-
42 cards in total
Rulebook
Playing Guide
Duel Field

  • Rarities-
  • 2 Ultra Rares
  • 2 Super Rares
  • 4 Rares
  • 34 Commons

Cyber Dragon Nova

 

2 Level 5 Machine-Type monsters

Once per turn: You can Detach 1 Xyz Material from this card to target 1 “Cyber Dragon” in your Graveyard: Special Summon that target. Once per turn, during either player’s turn: You can Banish 1 “Cyber Dragon” in your Hand or that you control; This card gains 2100 ATK until the End Phase. If this card is sent to the Graveyard by your opponent’s card effect: You can Special Summon 1 Machine-Type Fusion Monster form your Extra Deck.

Rank 5/Machine/Xyz/Effect/2100/1600

Cyber Dragon Drei

Level 4 LIGHT Machine-Type Effect Monster
ATK 1800
DEF 800
When this card is Normal Summoned: You can make the all “Cyber Dragons” you control Level 5.During the turn you activated this effect, you cannot Special Summon monsters, except Machine-Type Monsters.
If this card is banished: Target 1 “Cyber Dragon” you control; that monster cannot be destroyed by battle or effects this turn.
This card’s name becomes “Cyber Dragon” while it is on the field or in the Graveyard.

Cyber Dragon Core

Level 2 LIGHT Machine-Type Effect Monster
ATK 400
DEF 1500
When this card is Normal Summoned: Add 1 “Cyber” or “Cybernetic” Spell/Trap Card from your Deck to your hand.
If your opponent controls a monster and you control no monsters: You can banish this card from the Graveyard; Special Summon 1 “Cyber Dragon” monster from your Deck.
You can only use 1 “Cyber Dragon Core” effect per turn, and only once that turn.
This card’s name becomes “Cyber Dragon” while it is on the field or in the Graveyard.

Cyber Repair Plant

Normal Spell Card
If a “Cyber Dragon” is in your Graveyard, activate one of these effects. If there are 3 or more “Cyber Dragons” in your Graveyard, you can activate both of these effects.
You can only activate 1 “Cyber Repair Plant” per turn.
• Add 1 LIGHT Machine-Type Monster from your Deck to your hand.
• Target 1 LIGHT Machine-Type monster in your Graveyard; shuffle that target into the Deck.

Cyber Network

Continuous Trap Card
During your 3rd Standby Phase after activating this card, destroy this card.
Once per turn, if there is a “Cyber Dragon” face-up on the field: You can banish 1 LIGHT Machine-Type monster from your Deck.
When this card on the field is sent to the Graveyard: Special Summon as many of your banished LIGHT Machine-Type monsters as possible, then destroy all Spell/Trap Cards you control.
Monsters Special Summoned by this effect cannot activate their effects.
During the turn this effect is activated, you cannot conduct your Battle Phase.

TCG Card List-

Monsters

  • 1 Cyber Dragon Core
  • 1 Cyber Dragon Drei
  • 2 Cyber Dragon
  • 2 Cyber Dragon Zwei
  • 2 Proto-Cyber Dragon
  • 1 Cyber Valley
  • 2 Cyber Larva
  • 1 Cyber Phoenix
  • 1 Cyber Dinosaur
  • 1 Cyber Eltanin
  • 1 Armored Cybern
  • 1 Satellite Cannon
  • 1 Jade Knight
  • 1 Falchion?
  • 1 The Light – Hex-Sealed Fusion
  • 1 Shining Angel

Spells

  • 1 Cyber Repair Plant
  • 1 Evolution Burst
  • 1 Super Polymerization
  • 1 Power Bond
  • 1 Limiter Removal
  • 1 Megamorph
  • 1 D.D.R. – Different Dimension Reincarnation
  • 1 Mystical Space Typhoon
  • 1 Light of Redemption
  • 1 Machina Armored Unit

Traps

  • 1 Cyber Network
  • 1 Cyberentic Hidden Technology
  • 1 Tree of a Kind
  • 1 Trap Stun
  • 1 Dimensional Prison
  • 1 Malevolent Catastrophe
  • 1 Waboku
  • 1 Call of the Haunted

Extra Deck

  • 1 Cyber Twin Dragon
  • 1 Cyber Dragon Nova

 

Source

Author: cyberknight8610

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