Shining Victories World Premiers (TCG)

Kozmo Dark Planet

Kozmo Dark Planet

Level 10 DARK Machine-Type [Special Summon] Effect Monster
ATK 4000
DEF 4000
Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by banishing “Kozmo” monsters from your hand whose Levels equal 10 or more and cannot be Special Summoned by other means. Cannot be targeted by your opponent’s card effects. During either player’s turn, when a Spell Card is activated: you can banish 1 “Kozmo” monster in your Graveyard; negate the activation, and if you do, destroy that card. If this card is destroyed by battle or by a card effect and sent to the Graveyard: you can banish this card from your Graveyard; add 1 Level 9 or lower “Kozmo” monster from your Deck to your hand.

Kozmo Darklady

Kozmo Darklady

Level 5 DARK Psychic-Type Effect Monster
ATK 2200
DEF 1800
During either player’s turn: you can banish this card: Special Summon 1 Level 6 or higher “Kozmo” monster from your hand. You can only use this effect of “Kozmo Dark Lady” once per turn. Once per turn, during either player’s turn when another monster’s effect is activated: you can pay 1000 LP: Negate that activation, and if you do, destroy that monster.

Kozmo Frightful Lion

Kozmo Frightful Lion

Level 2 LIGHT Psychic-Type Effect Monster
ATK 1200
DEF 500
During either player’s turn: you can banish this card: Special Summon 1 Level 3 or higher “Kozmo” monster from your hand. You can only use this effect of “Kozmo Frightful Lion” once per turn. Once per turn: you can pay 500 LP, then target 3 of your banished “Kozmo” monsters: return them to the Graveyard, and if you do, inflict 500 damage to your opponent.

Kozmo Walker

Kozmo Walker

2400/1200
DARK Machine-Type
If one or more of your “Kozmo” cards would be destroyed by battle or an opponents card effect, you can destroy a different “Kozmo” card you control instead. If this card is destroyed by battle or card effect and sent to the graveyard: you can banish this card; Special Summon 1 Level 5 or lower “Kozmo” monster from your deck.

Kozmourning

Kozmourning

Continuous Trap Card
Monsters destroyed in battle by “Kozmo” monsters you control are shuffled into the Deck instead of being sent to the Graveyard. You can banish this card from your Graveyard; this turn, the first time you would take Battle Damage from a battle involving a “Kozmo” monster you control, you gain that much LP instead.

Cattle Calling

Cattle Calling

Quick-Play Spell Card
Send 1 face-up monster you control whose Original Type is Beast, Beast-Warrior or Winged-Beast; Special Summon 1 monster with the same Original Type from your Extra Deck, but it cannot attack, its effects are negated, and it is destroyed during the End Phase. You can only activate 1 “Cattle Calling” per turn.

Kaiju X-Files

Kaiju X-Files

Continuous Spell Card
Each time one or more “Kaiju” Monsters are Special Summoned from the hand and/or Graveyard, put 1 Kaiju Counter on this card (max. 5). Once per turn: you can target 1 “Kaiju” monster on the field; destroy it, then Special Summon 1 “Kaiju” monster from your Deck with a different original name to the controller’s side of the field. You can send this card with 3 or more Kaiju Counters to the Graveyard; add 1 “Kaiju” Spell or Trap Card from your Deck to your hand, except “Kaiju X-Files”.

 

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Super Anti-Kaiju War Machine Mecha-Dogoran

Super Anti-Kaiju War Machine Mecha-Dogoran

Level 8 / LIGHT / Machine
? ATK / 2000 DEF

Cannot be Normal Summoned/Set. If your opponent controls a “Kaiju” monster, you can Special Summon this card (from your hand). You can only control 1 “Kaiju” monster. Once per turn: You can remove 2 Kaiju Counters from anywhere on the field; equip 1 “Kaiju” monster from your hand or Graveyard to this card. This card gains ATK equal to the combined ATK of the “Kaiju” monsters equipped to it by this effect.

Thunder King, the Lightningstrike Kaiju

Thunder King, the Lightningstrike Kaiju

Level 9 / LIGHT / Thunder
3300 ATK / 2100 DEF

You can Special Summon this card (from your hand) to your opponent’s side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a “Kaiju” monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 “Kaiju” monster. Once per turn: You can remove 3 Kaiju Counters from anywhere on the field; your opponent’s cards and effects cannot be activated for the rest of this turn, also this card can make up to 3 attacks on monsters during each Battle Phase this turn.

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Author: cyberknight8610

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