Code of the Duelist Full Spoiler & Vendread Effects

Secret Rare 8/8
COTD-EN026 Lumina, Twilightsworn Shaman
COTD-EN029 Rescue Ferret
COTD-EN043 Firewall Dragon
COTD-EN046 Topologic Bomb Dragon
COTD-EN050 Ningirsu the World Chalice Warrior
COTD-EN051 Gaia Saber, the Lightning Shadow
COTD-EN068 Trickstar Reincarnation
COTD-EN085 Vendread Reorigin

Ultra Rare 10/10
COTD-EN005 Salvagent Driver
COTD-EN008 Trickstar Candina
COTD-EN021 World Chalice Guardragon
COTD-EN022 Lee the World Chalice Fairy
COTD-EN028 Punishment Dragon
COTD-EN044 Trickstar Holly Angel
COTD-EN053 Trickstar Light Stage
COTD-EN059 March of the Dark Brigade
COTD-EN062 Spellbook of Knowledge
COTD-EN065 Castle Link

Super Rare 14/14
COTD-EN001 Cyberse Wizard
COTD-EN007 Trickstar Lycoris
COTD-EN009 Gouki Twistcobra
COTD-EN014 Cracking Dragon
COTD-EN025 Lyla, Twilightsworn Enchantress
COTD-EN030 Traptrix Mantis
COTD-EN042 D/D/D Wave High King Caesar
COTD-EN045 Gouki The Great Ogre
COTD-EN048 Ib the World Chalice Priestess
COTD-EN049 Auram the World Chalice Blademaster
COTD-EN052 Missus Radiant
COTD-EN054 Gouki Re-Match
COTD-EN075 Break Off Trap Hole
COTD-EN076 Heavy Storm Duster

Rare 20/20
COTD-EN000 Vendread Houndhorde
COTD-EN006 Trickstar Lilybell
COTD-EN010 Gouki Suprex
COTD-EN011 Gouki Riscorpio
COTD-EN015 Supreme King Dragon Odd-Eyes
COTD-EN023 World Legacy – “World Chalice”
COTD-EN027 Ryko, Twilightsworn Fighter
COTD-EN031 Motivating Captain
COTD-EN038 Supreme King Dragon Starving Venom
COTD-EN039 Supreme King Dragon Clear Wing
COTD-EN040 D/D/D Gust High King Alexander
COTD-EN041 Supreme King Dragon Dark Rebellion
COTD-EN047 Imduk the World Chalice Dragon
COTD-EN057 World Legacy Discovery
COTD-EN072 Twilight Eraser
COTD-EN077 Back to the Front
COTD-EN078 Recall
COTD-EN079 Blind Obliteration
COTD-EN082 Revendread Slayer

Common 48/48:
COTD-EN002 Backup Secretary
COTD-EN003 Stack Reviver
COTD-EN004 Launcher Commander
COTD-EN012 Hack Worm
COTD-EN013 Jack Wyvern
COTD-EN016 Predaplant Banksiogre
COTD-EN017 D/D Vice Typhon
COTD-EN018 Crowned by the World Chalice
COTD-EN019 Chosen by the World Chalice
COTD-EN020 Beckoned by the World Chalice
COTD-EN024 Jain, Twilightsworn General
COTD-EN032 Treasure Panda
COTD-EN033 Zombina
COTD-EN035 Orbital Hydralander
COTD-EN036 The Ascended of Thunder
COTD-EN037 Parry Knights
COTD-EN055 Air Cracking Storm
COTD-EN056 Smile Universe
COTD-EN058 World Legacy’s Heart
COTD-EN060 Twilight Twin Dragons
COTD-EN061 Emerging Emergency Rescute Rescue
COTD-EN063 Gravity Lash
COTD-EN064 Boogie Trap
COTD-EN066 Defense Zone
COTD-EN067 Three Strikes Barrier
COTD-EN069 Pulse Mines
COTD-EN070 Supreme Rage
COTD-EN071 World Legacy Landmark
COTD-EN073 Twilight Cloth
COTD-EN074 Dark World Brainwashing
COTD-EN080 Transmission Gear
COTD-EN081 Samurai Skull
COTD-EN083 Vendread Revenants
COTD-EN084 Revendread Origin
COTD-EN086 F.A. Sonic Meister
COTD-EN087 F.A. Hang On Mach
COTD-EN088 F.A. Circuit Grand Prix
COTD-EN089 F.A. Downforce
COTD-EN090 Junk Breaker
COTD-EN091 Infernity Patriarch
COTD-EN092 Gogogo Aristera & Dexia
COTD-EN093 Wicked Acolyte Chilam Sabak
COTD-EN094 Galaxy Worm
COTD-EN095 Performapal Trumpanda
COTD-EN096 Destiny HERO – Dangerous
COTD-EN097 Abyss Actor – Trendy Understudy
COTD-EN098 Speedroid Passinglider
COTD-EN099 Ancient Gear Golem – Ultimate Pound

World Premier Cards:

COTD-EN081 Samurai Skull
DARK/Zombie -Effect/4/1700/0
When this card is Normal Summoned: You can send 1 Zombie monster from your Deck to the GY. If this face-up card in its owner’s control leaves the field because of an opponent’s card effect: You can Special Summon 1 Level 4 or lower Zombie monster from your Deck, except “Samurai Skull”.

COTD-EN082 Revendread Slayer 
DARK/Zombie – Ritual – Effect/6/2400/0
You can Ritual Summon this card with any “Vendread” Ritual Spell. Once per battle, if this card battles an opponent’s monster, during damage calculation (Quick Effect): You can banish 1 Zombie monster from your GY; this card gains 300 ATK. If this Ritual Summoned card is sent to the GY: You can add 1 Ritual Spell from your Deck to your hand, and if you do, send 1 “Vendread” monster from your Deck to the GY. You can only use this effect of “Revendread Slayer” once per turn.

COTD-EN083 Vendread Revenants
DARK/Zombie – Effect/4/1800/200
If this card in your possession is destroyed by an opponent’s card (by battle or card effect) and sent to your GY: You can Special Summon this card, but banish it when it leaves the field. A “”Vendread”” monster Ritual Summoned using this card on the field gains this effect. You can only use the preceding effect of “”Vendread Revenants”” once per turn.
?Once per turn (Quick Effect): You can target 1 Special Summoned monster your opponent controls; banish it.”

COTD-EN084 Vendread Origin
Ritual Spell Card
This card can be used to Ritual Summon any “Vendread” Ritual Monster from your hand or GY. You must also Tribute monsters from your hand or field, and/or banish Zombie monsters from your GY, whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If “Revendread Slayer(s)” you control would be destroyed by battle or card effect, you can banish this card from your GY instead.

COTD-EN085 Vendread Reorigin 
Normal Trap Card
Target 1 face-up monster your opponent controls that has a Level; Tribute it, and if you do, Special Summon 1 “Vendread Token” (Zombie/DARK/ATK 0/DEF 0) with a Level equal to the Tributed monster’s original Level. While the Token Special Summoned by this effect is on the field, you cannot Normal or Special Summon monsters, except “Vendread” monsters.

COTD-EN086 F.A. Sonic Meister
WIND/Machine – Effect/4/0/1000
Gains ATK equal to its Level x 300. Cannot be destroyed by battle with an opponent’s monster whose original Level/Rank is lower than this card’s Level. Each time a “F.A.” Spell/Trap Card or effect is activated: You can increase this card’s Level by 1. If this card is Level 7 or higher, it can make up to 2 attacks on monsters during each Battle Phase.

COTD-EN087 F.A. Hang On Mach
WIND/Machine – Effect/4/0/1800
Gains ATK equal to its Level x 300. Unaffected by activated effects from an opponent’s monster whose original Level/Rank is lower than this card’s Level. Each time a “F.A.” Spell/Trap Card or effect is activated: You can increase this card’s Level by 1. If this card is Level 7 or higher, any card sent to your opponent’s GY is banished instead.

COTD-EN088 F.A. Circuit Grand Prix
Field Spell
Increase the Levels of all “F.A.” monsters on the field by 2 during the Battle Phase only. Once per turn, when your “F.A.” monster destroys an opponent’s monster by battle: You can draw 1 card. If this face-up card on the field is destroyed by a card effect: You can add 1 “F.A.” card from your Deck to your hand, except “F.A. Circuit Grand Prix”. You can only use this effect of “F.A. Circuit Grand Prix” once per turn.

COTD-EN089 F.A. Downforce
Quick-Play Spell
Target 1 “F.A.” monster you control; increase its Level by 2 until the end of this turn. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 “F.A.” monster you control; increase its level by 2 until the end of this turn. You can only use each effect of “F.A. Downforce” once per turn.

Source: Silver-Cards

Author: cyberknight8610

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