Release Date: November 13 2012
Number C32: Marine Biting Dragon – Shark Drake Vice
4 Level 4 WATER monsters
You can also Xyz Summon this card by using a “Number 32: Shark Drake” you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) During either player’s turn: You can detach 1 Xyz Material from this card andbanish 1 monster from your Graveyard to target 1 face-up monster on the field; that monster’s ATK and DEF becomes 0 until the End Phase. You must have 1000 Life Points or less to activate and to resolve this effect.
TCG Exclusives –
Ignoble Knight of Black Laundsallyn
You can send 1 face up Normal LIGHT monster you control to the
Graveyard, Special Summon Summon this card from your hand
or your graveyard. You can tirbute 1 “Noble Knight” monster you control;
add to your hand 1 “Noble Arms” card from your Deck. you can only use
the effect of “Ignoble Knight of Black Laundsallyn” once per
Turn. You can only control 1 face-up “Ignoble Knight of Black
You can banish this card from your Graveyard to activate 1 of these effects.
• Increase the Level of all “Mermail” monsters you currently control by 1.
• Increase the Level of all “Mermail” monsters you currently control by 2.
Spellbook Star Hall
Each time a “Spellbook” Spell Card is activated, place 1 Spell Counter on this card. All Spellcaster-Type monsters you control gain 100 ATK for each Spell Counter on this card. When this card with Spell Counter is destroyed and sent to the Graveyard: You can add 1 Spellcaster-Type monster from your Deck to your hand, whose Level is less than or equal to the number of Spell Counter(s) that were on this card.
Spellbook Library of the Heliosphere
If you have ? or more “Spellbook” Spell Cards in your Graveyard: Reveal the top 2 cards of your Deck; add any revealed “Spellbook” Spell Cards to your hand, and shuffle any remaining cards into the Deck. You can only activate 1 “Spellbook Library of the Heliosphere” per turn. You cannot activate any Spell Cards the turn you activate this card, except “Spellbook” Spell Cards.
Attack the Moon!
Once per turn, when the battle position of a Rock-Type monster you control is changed: You can target 1 Spell/Trap Card your opponent controls; destroy that target.
Giant Soldier of Steel
2 Level 3 Rock-Type monsters
This card is unaffected by other monsters’ effects. Once per turn, during either player’s turn: You can detach 1 Xyz Material from this card; it gains 1000 DEF until the End Phase, and if it does, you take no effect damage from your opponent’s card effects this turn.
Noble Arms – Arondyte
You can only control 1 face-up “Noble Arms – Arondyte”. Equip only to a Warrior-Type monster. Once per turn: You can target 1 Set card your opponent controls; the equipped monster loses 500 ATK, and if you do, destroy that target. If this face-up card on the field is destroyed and sent to the Graveyard: You can target 1 face-up Warrior-Type “Noble Knight” monster you control; equip this card to that target. You can only use this effect of “Noble Arms – Arondyte” once per turn.
When this card is Normal Summoned: You can send 1 “Slushy” from your Deck to the Graveyard. If you have 3 copies of “Slushy” total either banished and/or in your Graveyard (beforehand): You can banish this card from your Graveyard to target 1 Level 5 or higherSea Serpent-Type monster in your Graveyard; Special Summon that target. You can only use the Special Summoning effect of “Slushy” once per turn.
Red Dragon Ninja
When this card is Summoned: You can banish 1 “Ninja” or “Ninjitsu Art” card from your Graveyard to target 1 Set card your opponent controls; reveal that Set card, then return it to either the top or bottom of the Deck. Your opponent cannot activate the targeted card in response to this effect’s activation. You can only use the effect of “Red Dragon Ninja” once per turn.
2 Level 4 monsters
While this card has an Xyz Material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn, during either player’s turn: You can detach 1 Xyz Material from this card; any card effects that activate in your opponent’s Graveyard cannot be activated this turn.
Rage of Deep Sea
This card gains 500 ATK and DEF for each Fish, Sea Serpent, andAqua-Type monster in your Graveyard.
FLIP: Take control of 1 of you opponent’s Machine-Type monsters until the End Phase of your next turn. If this monster is destroyed by battle, the monster that destroyed it loses 500 ATK and DEF.
This card cannot be Special Summoned. Once per turn, if this card is in face-up Attack Position, you can send 1 monster from your hand to the Graveyard and select 1 face-up Defense Position monster your opponent controls. Take control of the selected monster until the End Phase of this turn. It cannot change its Battle Position this turn.
You can Special Summon this card (from your hand) by removing 4Ice Counters from the field. While this card is face-up on the field, other face-up monsters with Ice Counters cannot attack or change their battle position.
When this card is destroyed and sent to the Graveyard: Place 1 Ice Counter on each face-up monster on the field.
While this card is face-up on the field, if a Fish, Sea Serpent, or Aqua-Type monster you control attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
During your Main Phase, if the only monsters in your Graveyard areWATER monsters, except “Fishborg Launcher”: You can Special Summon this card from your Graveyard. If this card is Special Summoned by this effect, banish it when it leaves the field. This card cannot be used as a Synchro Material Monster, except for theSynchro Summon of a WATER monster. The effect of “Fishborg Launcher” can only be activated once per turn.
While a Field Spell Card is face-up on the field, this card gains 1000ATK.
During your Main Phase: You can discard this card; add 2 Level 4 LIGHT Thunder-Type monsters with 1600 or less ATK and the same name from your Deck to your hand. The effect of “Thunder Seahorse” can only be used once per turn. You cannot Special Summon the turn you activate this effect.
2 Level 4 WATER monsters
Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 Rank 3 or lower WATER Xyz Monster from your Extra Deck. This card cannot declare an attack for the rest of this turn.
Spoiler / Card List-
ABYR-EN000 Ignoble Knight of Black Laundsallyn Super Rare
ABYR-EN001 Gagaga Kaiser
ABYR-EN002 Bull Blader
ABYR-EN003 Achacha Chanbara
ABYR-EN006 Tripod Fish
ABYR-EN007 Deep Sweeper
ABYR-EN008 Heroic Challenger – Extra Sword
ABYR-EN009 Heroic Challenger – Night-Attack Kantera
ABYR-EN010 Planet Pathfinder
ABYR-EN011 Solar Wind Jammer
ABYR-EN012 Heraldic Beast Aberconway
ABYR-EN013 Heraldic Beast Bernard’s Falcon
ABYR-EN014 Mermail Abysslinde Ultra Rare
ABYR-EN014 Mermail Abysslinde Ultimate Rare
ABYR-EN015 Mermail Abyssgunde Rare
ABYR-EN016 Mermail Abysshilde
ABYR-EN017 Mermail Abyssturge Rare
ABYR-EN018 Mermail Abysspike Rare
ABYR-EN019 Mermail Abysslung
ABYR-EN020 Mermail Abyssmegalo Secret Rare
ABYR-EN021 Hanged Man of Prophecy
ABYR-EN022 Hermit of Prophecy
ABYR-EN023 Justice of Prophecy Rare
ABYR-EN024 Emperor of Prophecy Rare
ABYR-EN025 Madolche Croiwanssant
ABYR-EN026 Madolche Marmamaid
ABYR-EN027 Madolche Messengelato
ABYR-EN028 Abyss Warrior
ABYR-EN029 Snowman Creator
ABYR-EN030 Fishborg Planter
ABYR-EN031 Nimble Angler
ABYR-EN032 Distant Sea Knight
ABYR-EN033 Mechanical Sea Dragon – Plesion
ABYR-EN034 Metallizing Parasite – Soltite
ABYR-EN035 Moulinglacia the Elemental Lord Secret Rare
ABYR-EN037 Small Penguin
ABYR-EN038 Straggling Force
ABYR-EN039 Number C32: Shark Drake Weiss Ultra Rare
ABYR-EN039 Number C32: Shark Drake Weiss Ultimate Rare
ABYR-EN039 Number C32: Shark Drake Weiss Ghost Rare
ABYR-EN040 One-Eyed Skill Gainer Ultra Rare
ABYR-EN040 One-Eyed Skill Gainer Ultimate Rare
ABYR-EN041 Gagaga Cowboy Super Rare
ABYR-EN042 Heroic Champion – Gandiva
ABYR-EN043 Heroic Champion – Kusanagi
ABYR-EN044 Number 9: Canopy Star – Dyson Sphere Ultra Rare
ABYR-EN044 Number 9: Canopy Star – Dyson Sphere Ultimate Rare
ABYR-EN045 Number 8: Heraldic King Genome Heriter Ultra Rare
ABYR-EN045 Number 8: Heraldic King Genome Heriter Ultimate Rare
ABYR-EN046 Mermail Abyssgaios
ABYR-EN046 Mermail Abyssgaios
ABYR-EN047 Empress of Prophecy Ultra Rare
ABYR-EN047 Empress of Prophecy Ultimate Rare
ABYR-EN048 Queen Madolche Tiaramisu Ultra Rare
ABYR-EN048 Queen Madolche Tiaramisu Ultimate Rare
ABYR-EN049 Snowdust Giant?
ABYR-EN050 Awakened Brave Warrior – Gagagigo
ABYR-EN051 One-Shot Wand
ABYR-EN052 Different Dimension Trench
ABYR-EN053 Tannhäuser Gate
ABYR-EN054 Gravity Blaster
ABYR-EN055 High Medallion Arts
ABYR-EN056 Abysscale – Kraken
ABYR-EN057 Lemuria, the Forgotten City
ABYR-EN058 Alma Spellbook
ABYR-EN059 Spellbook of Fate Ultra Rare
ABYR-EN059 Spellbook of Fate Ultimate Rare
ABYR-EN060 The Grand Spellbook Tower
ABYR-EN061 Madolche Ticket
ABYR-EN062 Forbidden Dress
ABYR-EN063 Last-Moment Tuning
ABYR-EN064 Mental Corruption
ABYR-EN065 The Modest Sentry
ABYR-EN066 Battle Break
ABYR-EN067 Bubble Bringer
ABYR-EN068 Heroic Gift
ABYR-EN069 Heroic Advance
ABYR-EN070 Xyz Fierce Battle!!
ABYR-EN072 Abyssphere Ultra Rare
ABYR-EN072 Abyssphere Ultimate Rare
ABYR-EN074 Madolche Happy Festa
ABYR-EN075 Memory of an Adversary
ABYR-EN076 Magic Deflector
ABYR-EN077 That Wacky Alchemy! Ultra Rare
ABYR-EN077 That Wacky Alchemy! Ultimate Rare
ABYR-EN078 Cashback Short Print
ABYR-EN079 Unification of the Country
ABYR-EN080 Retort Rare
ABYR-EN081 Mermail Abyssmander
ABYR-EN085 Giant Soldier of Steel Secret Rare
ABYR-EN089 Attack the Moon!
ABYR-EN08? Spellbook Library of the Heliosphere
ABYR-EN08? Spellbook Star Hall