Everything About Monster Cards
Types of monsters:- Synchros-
- Synchro Tuners
- Normal
- Fusion
- Ritual
- Effect
- Aqua
- Beast
- Beast-Warrior
- Dinosaur
- Divine-Beast
- Dragon
- Fairy
- Fiend
- Fish
- Insect
- Machine
- Plant
- Psychic
- Pyro
- Reptile
- Rock
- Sea Serpent
- Spellcaster
- Thunder
- Warrior
- Winged Beast
-
Zombie
- DARK
- EARTH
- FIRE
- LIGHT
- WATER
- WIND
-
DIVINE
- Flip
- Gemini
- Spirit
- Toon
- Tuner
-
Union
Types of Monster Effects-
Continuous Monster Effects come into play as soon as the monster is Summoned, and don’t disappear until the monster is removed from the field.
(Example- Amazoness Paladin)
Ignition Monster Effects require a manual activation by the card’s controller during their Main Phase 1 or 2(unless stated otherwise on the card). They are available to use as soon as the card hits the field.
(Example- Blackwing Gale )
Flip Monster Effects occur when a Flip Effect Monster is flipped face-up; either as a result of battle, a Flip Summon, or by another card effect, such as “Swords of Revealing Light. Cards like “Ceasefire” can flip face-downcards face-up, but no Flip Effects can be activated.
(Example- Ryko)
Trigger Monster Effects activate whenever a certain condition on the Field, the nature of play, or the progress of the turn, is met.
(Example- Ally of Justice Catastor)
Quick Effects (previously known as Multi-Trigger Effects) can be activated either during your turn, or your opponent’s turn. They are the only Monster Effects that are Spell Speed 2.
(Example- Dragunity Knight – Gae Bulg)
Compulsory Effects are effects that MUST resolve, and are not Optional.
(Example- Caius the Shadow Monarch)
Optional Monster Effects are Trigger Effects that don’t happen automatically when the trigger condition is fulfilled
(Example- Mystic Tomato)