Everything About Monster Cards

Types of monsters:
  • Synchros-
  • Synchro Tuners
  • Normal
  • Fusion
  • Ritual
  • Effect


Monster types:
  • Aqua
  • Beast
  • Beast-Warrior
  • Dinosaur
  • Divine-Beast
  • Dragon
  • Fairy
  • Fiend
  • Fish
  • Insect
  • Machine
  • Plant
  • Psychic
  • Pyro
  • Reptile
  • Rock
  • Sea Serpent
  • Spellcaster
  • Thunder
  • Warrior
  • Winged Beast
  • Zombie


Monster Attributes:
  • DARK
  • EARTH
  • FIRE
  • LIGHT
  • WATER
  • WIND
  • DIVINE


Types of Effect Monsters:
  • Flip
  • Gemini
  • Spirit
  • Toon
  • Tuner
  • Union


Types of Monster Effects-

Continuous Monster Effects come into play as soon as the monster is Summoned, and don’t disappear until the monster is removed from the field.

(Example- Amazoness Paladin)


Ignition Monster Effects require a manual activation by the card’s controller during their Main Phase 1 or 2(unless stated otherwise on the card). They are available to use as soon as the card hits the field.

(Example- Blackwing Gale )


Flip Monster Effects occur when a Flip Effect Monster is flipped face-up; either as a result of battle, a Flip Summon, or by another card effect, such as “Swords of Revealing Light. Cards like “Ceasefire” can flip face-downcards face-up, but no Flip Effects can be activated.

(Example- Ryko)


Trigger Monster Effects activate whenever a certain condition on the Field, the nature of play, or the progress of the turn, is met.

(Example- Ally of Justice Catastor)


Quick Effects (previously known as Multi-Trigger Effects) can be activated either during your turn, or your opponent’s turn. They are the only Monster Effects that are Spell Speed 2.

(Example- Dragunity Knight – Gae Bulg)


Compulsory Effects are effects that MUST resolve, and are not Optional.

(Example- Caius the Shadow Monarch)


Optional Monster Effects are Trigger Effects that don’t happen automatically when the trigger condition is fulfilled

(Example- Mystic Tomato)

Author: cyberknight8610

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